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*Last updated: Sunday, August 15, 2010 *
*Check out the NEW Grand Champion Titles for Beginner & Intermediate Levels!*
TIME
LIMITS
Traditional & Modern
Wushu Forms
30 sec minimum (45 sec - Advanced levels)
2 min maximum
All
Tai Chi forms (includes 24, 48, & 42)
3 min minimum
3 min 30 sec maximum
Tai
Chi Sword and Other Internal Weapons (wooden
swords are allowed if 1lb or more)
1 min 30 sec minimum
3 min 30 sec maximum
Other
Internal & External Forms
45 sec minimum
2 min 30 sec maximum
Musical
Group Events:
1 min 30 sec minimum, 5 min maximum (Internal Form
& Internal Weapon)
45 sec minimum, 2 min maximum (External Form & External
Weapon)
Wing
Chun Wooden Dummy:
2 min max (Intermediate); 2 min 30 sec max (Advanced).
Intermediate performs first 4 sections; Advanced
competitors perform full set.
Overall
Grand Champion Finals Events:
3 min minimum, 5 min maximum (Internal)
45 sec minimum, 2 min maximum (External)
For
Taiji & Internal forms,
the competitor will be given an audible signal
before the last 30 sec of the time limit. The
competitor will then have the remaining 30 sec
to complete the form.
For all forms competition, point deductions
of one-tenth point will be taken for each 5
sec interval outside the time limit.
Reaction
skills:
Restricted-Step Push Hands - two 60 sec
rounds with a 15 sec break in between rounds
Moving Push Hands - one round of 90 sec
PUSHING TIME
Point Sparring - one round of 90 sec.
Continuous Sparring - two 30 sec rounds
of continuous light-contact sparring with a
15 sec break in between rounds
Weapons Sparring - two 60 sec rounds
with a 1 min rest period in between rounds
Shuai Chiao - two 2 min rounds with
a 1 min rest period in between rounds
Chi Sau - two 90 sec rounds with a 30 second break
Lug Sau - two 60 sec. rounds with 1 min break in between rounds
San Shou - two 2 min rounds, with a
1 min rest period in between rounds
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GENERAL
RULES
Dress
Code:
The LEGENDS of Kung Fu Championship is a formal event. All competitors
are required to dress appropriately. Competitors
may wear traditional Chinese martial arts uniforms
(preferred), or pants appropriate for the Chinese
martial arts plus a school T-shirt or an event
T-shirt. The competition committee reserves
the right to make the final judgements on appropriate
attire. Karate-type Gis are NOT considered
appropriate, and are not permitted. Shoes are
mandatory for all events, except for sparring, Lug Sau and Shuai Chiao. All shoes should be
regular athletic type shoes. No regular street-type
shoes are permitted.
Procedures:
All competitors will be called to the ring at
least 10 minutes before the beginning of the
event. If a competitor should have an obligation
in another ring, he or she must at this time
tell the ring official/chief judge so they can readjust
the competing order to accomodate the competing
obligations.
Competing:
When the official sees that all is ready, he
or she will call the first competitor and announce
for the next 2 competitors to prepare. When
the competitors name is called to compete, he/she
will approach the ring and salute to the main
official and wait for permission/signal from
the ring-official/chief judge to begin. Judges
will be observing as soon as the competitors
name is called.
Upon receiving the signal to begin from the
ring-official/chief judge , the competitor will
walk to the starting position within the ring.
At no point should the competitor speak with
any judge or official. This should be done before
the event begins. Once the beginning position
is found, the competitor will stand perfectly
still at attention, showing judges and timekeepers
that the form is ready to begin. The time clock
will begin at the first sign of movement from
this attention position. The time clock will
stop when the form is finished and the competitor
returns to a stationary and relaxed position.
Upon completion, the competitor will again walk
to the same place he/she entered the ring and
face the judges and officials once again at
attention. At this time, the score for the competitor
will be given.
After receiving his/her final score, the competitor
will acknowledge the score by saluting the ring
official/chief judge. Only now is the competitor
finished with his/her form and may leave the
ring area.
Scoring:
Scoring will be based on performance & level
by individual judges. The ranges for levels
are as follows:
beginner: 6.5 - 7.5
intermediate: 7.5 - 8.5
advanced: 8.5 - 9.5
very advanced: 9.5 - 9.99
5
scores will be given in which the highest and
lowest score will be dropped to calculate the
final score. In the event of a tie score, all
5 scores will be utilized. In case of another
tie, both athletes shall receive the same awards.
Awards:
All awards for competition will be given immediately
upon completion of each event. 1st, 2nd, and
3rd place medals will be awarded to the top
3 competitors of each event in the General Competition.
Two 3rd place rankings will be awarded in all
Reaction Skills events. All first time competitors
will receive only 1 award and a certificate
for the one or two events they compete in. Grand
Champion Awards will be given at the conclusion
of the tournament. The criteria for Grand Champion
awards are listed in the information packet and below.
Re-performing:
Any
performer may begin his or her form again, without
penalty, should that competitor be interrupted
by uncontrollable circumstances. Re-performing
due to forgetfulness, broken weapons, etc. will
be permitted with a full ½ point deduction
from the total score. This will not be permitted
more than once.
Southern
Shorthand forms would consist of the following:
Southern Mantis, White Eyebrow, 5 Ancestors
System, Southern Dragon System, & Six Elbows
Southern Longhand forms would consist of the
following:
Hung Gar, Fut Gar, Jow Gar, and Hung Fut
Weapons:
For all Traditional Kungfu categories, traditional weapons must be used. Modern
Wushu weapons are not allowed. (For example, the blade of the sabre (broadsword) should not bend.)
Reaction
Skills:
Reaction Skill events include Stationary Push
Hands, Moving Push Hands, Point Sparring, Continuous
Sparring, Shuai Chiao, Chi Sau, Lug Sau, Weapons Sparring,
& San Shou. Nearly all reaction events have
listed some sort of protective gear, some mandatory,
some optional. All competitors are responsible
for their own protective equipment unless otherwise
mentioned.
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RESTRICTED-STEP
PUSH HANDS
All
push hands competitors must wear short-sleeved
shirts. One match consists of two 60 second
rounds with a 15 second break in between rounds.
Opponents face each other and each places their
foot on the center mark. When prepared to begin,
they make contact with the back of the right
or left wrist. The referee gives the command
to begin at which time the competitors are required
to perform a minimum of 2 revolutions before
initiating any techniques. Time is suspended
while the referee calls for a point and verification
and announces their decision and for consultation
or emergency situations. Points are awarded
to the competitor whose opponent has made an
error or committed a personal violation or a
serious personal violation. Points may be awarded
for technical violations.
Attack
areas:
Attacks may be made within restricted areas
of the body: from below the base of the neck
to above the coccyx or bladder area. Pushing
the neck, head, bladder area, hip joint, or
leg is illegal.
Stepping:
Competitors may take a step or steps forward
or backward, with either the front or the back
foot, but may not reverse the stance, i.e.,
the front foot must stay forward. Competitors
must keep to the orientation of the center line;
they may not step to the side to defend or to
gain an advantage in pushing.
Violations:
Points are awarded to the opponent of the competitor
who committed the violation. However, the opponent
will receive 2 pts if one commits a serious
personal violation. Disqualification may be
enforced for one serious violation and must
be disqualified for 2 serious violations. The
referee in consultation with the judges may
disqualify a competitor.
Errors:
Loss of balance and endangering oneself.
| Personal
Violations |
Serious
Personal Violations |
| 1.
Using techniques excessive in strength |
1.
Striking, hitting, punching |
| 2.
Grabbing the opponents clothes |
2.
Using the head to attack |
| 3.
Double grabbing (gripping with both hands) |
3.
Using the legs, knees, or feet to attack |
| 4.
Holding on to prevent loss of balance. |
4.
Twisting the joints (grappling or chin na) |
| 5.
Attacking an illegal target area |
5.
Using pressure points |
| 6.
Reversing the stance to gain advantage |
6.
Pulling hair or beard |
| 7.
Attacking the groin area |
. |
| 8.
Using any technique determined to cause
injury |
| 9. Unsportsman-like conduct |
Technical
Violations
1. Not following instructions of the referee
2. Not completing the mandatory revolutions
3. Receiving coaching during the round
Points are awarded to the opponent of the competitor
who commited the violation. However, the opponent
will receive 2 points if one commits a serious
personal violation as listed above.
Disqualifications:
Competitors
may be disqualified for one serious violation
and must be disqualified for 2 serious violations.
A competitor may also be disqualified by the
referee in consultation with the judges.
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MOVING
PUSH HANDS
The competition area will consist of 2 circles.
The inner circle will be 15 feet in diameter
while the outer circle will be 21 feet in diameter.
Marks in the center of the circles will indicate
the starting point, which will be the same as
for the restricted step push hands.
After 3 revolutions with the hands, each competitor
may begin moving and proceed until told to stop
by the referee.
There will be one round of 90 seconds PUSHING
TIME. The clock will stop whenever the referee
stops to obtain scoring from the judges.
Score will be awarded based upon infractions
or mistakes from an opponent. Points will be
awarded for the same infractions as with the
restricted step push hands except, of course,
competitors are now allowed to move at will.
| 1
point |
Awarded
when ones opponent loses balance,
uses excessive force, forcefully holds
on, double grabbing and all other infractions
listed in the restricted step push hands.
The referees and judges shall especially
watch out for holding. In addition, points
are also awarded when ones opponent
steps or is forced out of the circles. |
| 2
points |
Awarded
when the opponent steps ON or outside the
inner circle. |
| 3
points |
Awarded
when ANY part of the body touches or falls
outside these circles. |
The
same scoring procedure as for the restricted
step push hands shall be used. As with restricted
step regulations, the referee shall stop the
match upon seeing struggling by both competitors
and no points are awarded.
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POINT
SPARRING
Protection
must be used for the head, hands, mouth, groin,
shin, and feet. Head gear must cover the side,
top, and back of the head. Face grills are permitted
and optional. Gloves must not expose the fingers.
Feet and shin pads may be foam-dipped or the
pull-over instep/shin socks.
Divisions
will be determined on the day of the competition.
Fighting time and the clock will stop as dictated
by the referee. All bouts will be 1 ½
minutes. Fighting will stop when valid techniques
strike a legal contact area. Points will be
awarded by majority vote of the judges. The
first competitor to score 5 pts wins or 3 points
spread wins. At the end of the 1 1/2 minutes,
if the match is tied, the match will continue
until the first competitor to score a point
will be the winner. The following actions are
not acceptable and will either result in a break,
warning, or disqualification:
| Break |
Warning |
| 1. Head contact that may cause injury |
1.
Illegal techniques |
2.
Controlled, non-contact technique scored
on the back |
2.
Contact to a non-contact area |
| 3.
One or both competitors goes to the floor |
3.
Excessive force (w/out malice or intent) |
| 4.
When any judge calls a foul |
4.
Failure to break on the call |
Disqualification
1. If an injury occurs to an opponent as a result
of a foul
2. Accumulating 4 warnings
3. Running out of the ring, second offense
4. Repeated and deliberately exposing of a foul
area
Immediate
Disqualification
1. Deliberate excessive force/intent to injure
2. Deliberate fouling
3. Rude or belligerent behavior
4. Use of objectionable or abusive language
by a competitor or by their school
Legal
contact areas:
Torso (front part, outside of thigh, outside
of leg, entire arm, and front and side of head
gear)
Illegal
targets
1. Back and top of the head
2. Spine
3. Neck and throat
4. Entire knee and knee joint
5. Groin the leg only
6. Inside of thigh
7. Shin, other than to check
Illegal
techniques
1. Knee strikes
2. Elbow strikes
3. Finger strikes
4. Take-downs or throws
5. Joint locking or breaking attempts
6. Head butts
7. Biting
8. Floor or ground fighting
9. Groin Strikes
10. Open hand strikes to the face
11. Sweeps to the opponent's back leg or sweeps
that attempt both legs of an opponent.
12. Dangerous blind attempts at spinning hand
or foot strikes.
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CONTINUOUS
SPARRING
Protection
must be used for the head, hands, mouth, groin,
shin, and feet. Head gear must cover the side,
top, and back of the head. Face grills are permitted
and optional. Gloves must not expose the fingers.
Feet and shin pads may be foam-dipped or the
pull-over instep/shin socks.
Divisions
will be determined on the day of the competition.
All bouts will be 30 seconds. Fighting time
and the clock will stop as dictated by the referee.
The best of three 30 second rounds of
continuous light-contact sparring will be the
winner. The winner is declared by a majority
vote by the referee and two judges for each
30-second round. Winner of the first 2 rounds
wins the fight. The following actions are not
acceptable and will either result in a break,
warning, or disqualification:
| Break |
Warning |
| 1.
Head contact that may cause injury |
1.
Illegal techniques |
| 2.
Controlled, non-contact technique scored
on the back |
2.
Contact to a non-contact area |
3.
Competitor scores 3, quick, unanswered techniques
to the opponent |
3.
Excessive force (w/out malice or intent) |
| 4.
One or both competitors goes to the floor |
4.
Failure to break on the call |
| 5.
When any judge calls a foul |
. |
Disqualification
1. If an injury occurs to an opponent as a result
of a foul
2. Accumulating 4 warnings
3. Running out of the ring, second offense
4. Repeated and deliberately exposing of a foul
area
Immediate Disqualification
1. Deliberate excessive force/intent to injure
2. Deliberate fouling
3. Rude or belligerent behavior
4. Use of objectionable or abusive language
by a competitor or by their school
Legal
contact areas:
Torso (front part, outside of thigh, outside
of leg, entire arm, and front and side of head
gear)
Illegal
targets
1. Back and top of the head
2. Spine
3. Neck and throat
4. Entire knee and knee joint
5. Groin the leg only
6. Inside of thigh
7. Shin, other than to check
Illegal
techniques
1. Knee strikes
2. Elbow strikes
3. Finger strikes
4. Take-downs or throws
5. Joint locking or breaking attempts
6. Head butts
7. Biting
8. Floor or ground fighting
9. Groin Strikes
10. Open hand strikes to the
face
11. Sweeps to the opponents
back leg or sweeps that attempt both legs of
an opponent.
12. Dangerous blind attempts at
spinning hand or foot strikes.
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WEAPONS
SPARRING
Eye,
head, and groin protection is required. Each
match will consist of the best of three - 60
second rounds with a 1 minute rest period in
between. The referee will call for break after
each point made by either competitor. Only vital
thrusts and cuts are counted. A cut to a vital
or non-vital point is one which the last 6 inches
of the blade is clearly drawn across the target
area. Thrusts are considered when the point
of the blade makes solid contact, indicating
penetration, with the head, body, or limbs.
A hit occurs when the pommel is used to strike
the limbs, head, or body that could disable
in a real situation.
Weapons (swords) will be provided. The weapon is made of pvc and foam materials.
Points:
| 0.5
point |
Arms
and legs are non-vital areas |
| 1
point |
Head
and body are vital |
| 2
points |
Disarming
and striking a vital target in one continuous
motion |
| |
No
strikes are allowed to the throat or groin
areas |
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SHUAI
CHIAO
The
competition area will be covered by a judo-style
or wrestling mat, affixed such that sections
will not separate. All competitors must wear
a traditional Shuai Chiao uniform. All Males
are required to wear a protective groin cup.
Mouthguards are recommended, but not required.
Glasses and contact lenses are not allowed.
Each
bout shall consist of 3 rounds, each of which
shall last a maximum of 2 minutes with 1 minute
rest between them. The round starts when the
referee gives the signal and stops each time
he/she indicates verbally and with the proper
signal. The timekeeper will signal with an audible
bell, buzzer, or whistle when 30 seconds are
left in the round and when time expires in each
round.
The
result of a match will be determined by the
first competitor to score 2 points or by the
highest score at the end of 3 rounds, tie break,
decision, disqualification, or by a foul imposed
upon one contestant. The points awarded will
be based on the general Shuai Chiao rules and
regulations.
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WING
CHUN WOODEN DUMMY
Only
Intermediate and Advanced divisions. Intermediate
competitors are to perform the first 4 sections.
Advanced competitors are to perform the complete
set. Time limits are: 2 min max for Intermediate
& 2 min 30 sec max for Advanced. Judges
will be looking for attributes including but
not limited to proper body structure during
execution of techniques, appropriate generation
of power, and suitable rhythm when executing
sequences.
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CHI
SAU
Time:
Two rounds, 90 seconds each. Equally exchanged
rounds with 30 seconds break. Change position
after 1st round. Color ribbon for identification.
Equipment
requirements
1. Protective head gear (optional, recommended)
2. Mouth piece
3. Goggle (optional, recommended)
4. Groin protector
Competition area: 10’ X 10’ ring;
divide into two halves
Match rules:
1. Competitors start off at center of the ring.
2. Roll 3 times before fighting begins (center
referee counts rolls out loud).
3. Corner judges look for good Wing Chun techniques:
Continuous exchange with an emphasis on adhering and sticking to control.
Good bridging skills, timing, sensitivity, stance, balance.
Good combination of techniques.
Clean attacking, blocking, neutralizing and trapping techniques.
4. Points awarded for proper, legal technical
contact. Points deducted for personal violation.
5. Competitors will not be penalized if one
foot steps out of the ring and steps back in.
6. If both feet are outside of the ring, the
competitors will be stopped (time will also
stop) and center referee centers the competitors
and rolling begins again.
7. Competitors will be given 2 warnings. At
the third warning, they will be out.
Legal contact areas:
Body shots (for all levels – beginner,
intermediate and advanced): chest to the area above the navel.
Non-Legal contact area / Personal violation:
1. Hitting the face / head.
2. Joint locks are not permitted.
3. Hitting the back of the body.
4. Hitting groin,
joints, and limbs.
5. Kicking is not permitted.
6. Hitting after round time is announced or when the referee calls "Ting" (stop).
7. Aggressive, intentional, or out of control
pushing, shoving punches and kicks.
8. Use of swear words / foul language.
9. Coaching from Sifus or friends during the match is prohibited.
10. Escape / retreat that causes both feet out of the ring.
Scoring:
Each corner judge will indicate an independent
vote for a single winner (ie, no draws are permitted) based on the accumulated scores logged in.
One vote for each round. A majority of votes
determines a winner in each round. In the event
of a tie, a third match of 30 sec will be the
final decision. A hand strike requires another hand's maintaining contact with the opponent to be valid.
Scores:
1. Strike to the chest & area above the navel - 1 point.
2. Por pai, leaking bottom palm strikes, push out of ring - 2 points.
Officiating Committee:
The officiating committee will consist of the
following members:
• Chief Judge
• Four Corner Judges
• Center Referee
• Timekeeper/Scorekeeper
The Chief Judge will be the arbitrator in all disputes
and will announce the winner of each match.
The Chief Judge's decision will be final on
any judgment not covered by the rules.
Only the Corner Judges will score each match and
vote for the winner.
The Center Referee will be responsible for starting
and stopping the action, for ensuring that all
rules are followed, and for maintaining the
safety of all participants.
The Timekeeper/Scorekeeper will start and stop
the clock, in accordance with the signals of
the Center Referee, and will ring a bell to
announce the end of each round of a match. Only
the Center Referee (or Chief Judge at his or
her discretion) can stop the clock during action.
The clock will be stopped should there be an
infringement of the rules, an injury, an argument,
or a withdrawal. As scorekeeper, he/she will
record the results of each match and will inform
the Chief Judge of the name of the winner.
Divisions:
Only 2 levels: Advanced / Intermediate and below
All competitors will be paired with other school
members first unless there are no other school
members available in their division.
Weight Classes (subject to change based on number
of competitors):
Men
Lightweight—under 145 lbs.
Middleweight—146 to 175 lbs.
Open class—176 lbs. and above
Women
Lightweight—under 130 lbs.
Middleweight—131 to 165 lbs.
Open class—166 and above
Uniform:
Participants will be required to wear a T-shirt,
martial arts pants, and athletic or kung fu
shoes. The competitors’ shirt must expose
their forearms. This rule is not only in keeping
with tradition, but also is for the safety of
the competitors. Therefore, only short sleeve-shirts
are permitted. Appropriate attire will be at
the discretion of the Chief Judge and the Center
Referee.
Contestants
will not be permitted to wear any objects (including
jewelry) that may cause injury to themselves
or to their opponents. Fingernails must be clipped
as short as possible and will be inspected by
the Center Referee prior to the start of a contest.
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LUG
SAU - WING CHUN LIGHT SPARRING (Advanced Level Only)
Protective
head gear, chest protector, mouth piece,
and cup required. Goggles are not required but recommended.
Two
60 seconds equally-exchanged rounds with a 1 minute break. Competitors change position after
the first round. One competitor must wear a
red ribbon for easy identification.
Separate by weight class.
Scoring
guidelines:
Scores:
1. Light contact to the padded area of the head - 1 point
2. Hand strike to chest & above navel - 1 point
4. Toe kick to front of the body above navel - 2 points
5. Palm strikes, Fat Sau, Por Pai, or leaking bottom palm strikes - 2 points
6. Push out of ring - 2 points
Based on the accumulated scores logged in, each
corner judge will cast an independent vote
for a single winner.
One vote for each round. A majority of votes
determines a winner in each round. In the event
of a tie, a third match of 30 sec will be the
final decision.
Match
rules, personal violations, non-legal and legal
contact areas will be the same as with Chi Sau,
except kicking is allowed (only to the front of
body, chest, and the area above the navel).
Light
hits towards padded area of the head are allowed. No contact to the face.
CAUTION: No strike to the neck or throat, no elbow strike,
no hitting below the navel, and behind the body,
Only kicking with the toes or using the ball
of the foot is allowed. No heel kicks! No kicking at high speed,
and no actual release of excessive force is
allow. No attack to the legs, knees and feet.
Applying the foot and knee to block an attack
is acceptable, but not to attack and release
excessive force with one's own foot and knee
during interception. No attempt to knock down.
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SAN
SHOU FIGHTING
TITLE: SANDA/SANSHOU RULES
Statement of purpose: The following is a guide provided by the US Traditional Kung Fu Wushu Federation’s Sanda/Sanshou Committee. It may be used in whole or in part by Tournament Directors. Sanda/Sanshou competition at the Novice and Advanced levels require a special set of guidelines and rules designed for the protection of the athletes, while at the same time allowing for the multitude of Chinese Martial Arts free style techniques. Every effort will be made to error in favor of the athletes/fighters. Athletes/fighters who have attained the level of SIFU/INSTRUCTOR must enter the advanced division. For safety reasons and for improving ones skill level, athletes/fighters with less than 2 bouts experience, who have been dominate in their matches, should consider entering the SANDA/ Sanshou Advanced Division. Sanda/Sanshou differs from other full contact competitions as follows:
- Head gear- required for all divisions
- Standing 8-count - in effect (two 8-counts results in loss of round / three total 8-counts results in loss of bout/match)
- A knock down, other than a slip, will be an automatic 8-count and may not require a count
- Forearm or elbow strikes - not allowed
- Choke techniques - not allowed
- Defensive pinching – not allowed
- Knee strikes to the head – not allowed (allowed to the legs and trunk)
- Center Referee may declare Ultimate Victory in a mismatch of talent or in liu of a 10-count
- Disqualification of an athlete will occur if his cornerman enters the ring/lei tai to dispute a call.
Officials: Chief Referee, Center Referee and Side Judges.
Volunteers: Medical personnel, Timekeeper and Recorder.
Athletes: 18-35 yrs. Must be in excellent health and good conditioning, free of previous and disqualifying injuries in the previous 60 days and free of life threatening and transmittable diseases. All athletes must have proof of medical insurance, be HIV/AIDS free and sign the Tournament Director/Promoter's waiver form.
Matches: Best of three 2 minute rounds w/1 minute rest periods. Matches will be arranged according to a drawing unless coaches agree on a fair substitute procedure. Where the number of competing athletes is small, the Tournament Director may combine these divisions. The results from both the divisions will be submitted to publishers of major Kung Fu magazines.
Scoring: Side Judges will score the winner of each round using the “better athlete” rule, similar to the 10-POINT MUST System. The Center Referee will normally declare winner of the match, based on the JUDGE’s call, however, The Chief Referee has over ridding authority over Judges decision.
Judges will consider the following in determining winner of the rounds:
1. With the exception of a KO or TKO by any single attacking technique, combinations of legal kicks, punches, take downs and chin na techniques should score over any single boxing or kicking attacks.
2. Techniques, such as cleverly avoiding an opponent’s attack, clever kicks and punches, take downs by sweeps and throws are signs of a well rounded Chinese-style athlete and will weigh heavily in that athlete’s favor. An athlete/fighter shall not drop his full-body weight on a fallen opponent during a throw. Knee strikes to the trunk or thigh are considered legal. Executing a knee to the opponents head will draw an immediate SERIOUS FOUL warning and possible disqualification; an attempt to execute a knee strike to the opponent’s head will draw an early WARNING.
3. When both athletes go to the floor, the Center Referee will indicate first athlete down or athlete on top.
4. Two 8-counts in a round results in loss of the round – Center Referee or Chief Referee identifies an 8-count and a 10-count.
5. Three 8-counts in a match results in loss of the match.
6. Three times off a lei tai in a round results in loss of the round.
7. Where an athlete is over-matched by his opponent in power or skill, the Center Referee or Chief Referee may declare Absolute Victory.
8. Disregard for good sportsmanship or flagrant violation of the rules will result in disqualification from the event. A match can not be won or lost as a result of a technical foul. If a foul committed results in an athlete having to withdraw from the match and the foul is determined to have been unintentional, the match will be declared no-contest. The athlete committing the foul may continue in the eliminations. If the foul was intentional, the athlete committing the foul will be disqualified from the event.
Legal Techniques: All hand and foot kicks and punches, not directed at the spine, the groin, the knee joint and the throat; are legal techniques, as are sweeps, throws and take downs. A throw technique that could result in a neck or spine injury is illegal (you can not lift an opponent above your shoulders and you can not throw an opponent down onto his/her head). Take-downs by sweeps or throws, where in the eyes of the Center Referee or Chief Referee could result in serious injury, may be stopped and awarded as though technique was completed – 3 fingers raised by the Referee indicate to Judges and spectators that the technique was indeed CLEVER and EFFECTIVE. Knees strikes may be directed to the thigh and the trunk only. As part of a shoot-in technique or gaining a reversal, knees or gloves are likely to make contact with the mat. This is considered a reasonable part of the technique and legal.
Illegal Techniques:
- Continuing to attack when the referee calls STOP/TING
- Kicks or knees to the groin
- Knees strikes to the head
- Elbow or forearm strikes of any kind to the opponents head are NOT ALLOWED; if attempted, will result in a WARNING or if flagrant, loss of round.
Time Limit during a clench: 3-seconds for non-activity and 5-seconds if legal techniques, including legal knee strikes, are being attempted.
Etiquette/proper tradition: Sanda is defined as Chinese free-style. Athletes/competitors and corner men are expected to be from Chinese martial arts schools and are therefore, expected to be respectful and quick to obey commands from the Center Referee and Chief Referee. Corner men will coach his/her athlete only between rounds. Prior to the start of round -1, athletes will be called to the center of the ring or lei tai side –by-side, for safety checks and introduction by the Center Referee. Athletes will enter from the Red and Black corners for subsequent rounds. An Athlete not properly equipped for the match may receive a CAUTION.
Hand Signals by Center Referee:
1. CAUTION
2. WARNING
3. Competition is stopped for gear malfunction, fouls or mismatch - Ting
4. Athlete down – Opponent standing
5. First Athlete down
6. Standing 8-Count, an 8-count from a knock down will be automatically recorded
7. 10-Count
8. Passitivity
9. Clever technique (3 fingers raised)
10. Rest between rounds
Important information for Athletes and Coaches:
1. Athletes must be in good health to compete; inform the Medical personnel if you have been recently (60 days) TKOed or KOed.
2. Athletes must make weigh-in times and may not de-hydrate to make weight.
3. Hand wraps. In all weight classes, the athlete’s shall be restricted to soft gauze type cloth, evenly distributed and not more than thirteen feet in length and two inches in width. The wrap may be held in place by not more than ten feet of surgeon’s tape, one inch in width. The surgeon’s tape is protection for the wrist. The tape may cross the back of the hand twice and extend, but not to cover the knuckles when a fist is made.
4. Athletes must arrive at the ring or lei tai when called; gloves, head gear, groin protector (male), shin guards, and chest protectors are required. Failure to appear after 3-calls results in forfeiture and loss of the match and possibly exclusion from the event.
5. Athletes shall enter the lei tai area when motioned in by the Center referee; RED athlete to his left BLACK athlete to his right. After the 1st round athletes leave and re-entering from their respective BLACK/RED corners.
6. When asked, show mouth piece prior to each round.
7. STOP attacks, protect yourself and BREAK when told.
8. Athletes should be active; passive athletes will be CAUTIONED / WARNED to engage.
9. Athletes being counted will hold gloves up and answer the Center Referee if they wish to continue.
10. An Athlete will go to a neutral corner when directed.
11. Athletes will not ask for advice from their Coach/equipment person except during rest periods.
12. Athletes will use only legal techniques and refrain from causing serious injury to an unprotected opponent.
13. Clean techniques and techniques that are considered clever are your best scoring choices.
Athlete weight classes: Every effort will be made to offer the following, traditional weight classes. With the exception of the SUPER HEAVYWEIGHT and UNLIMITED weight classes, there shall be no more than 10 pounds competing athletes. Depending on the number of athletes, they may be matched in Lightweight, Middleweight, Heavyweight, Super Heavyweight and Unlimited classes vice actual weight classes. Normally the following weight classes will be used:
1. 120- 129 2. 130-139
3. 140-149 4. 150-159
5. 160-169 6. 170-179
7. 180-189 8. 190-200
9. 201-225 10. 226-UP
(SUPER HWT) (UNLIMITED)
Mandatory equipment: For sanitary reasons, Athletes should enter competition with their own approved equipments as listed below:
1. Mouth piece
2. Head gear (light-contact equipment not allowed)
3. Gloves (12 or 14 oz BOXING (Both competitors should be equally outfitted)
4. Shin guards
5. Groin cup
6. Chest protectors
7. Kung Fu boxing shorts (If long pants are allowed, the shin guards must be worn on the outside of pant legs).
Sifu Mike Barry (330) 948-1282 / Sifu Gary Utterback (410) 257-9124
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MUSICAL
GROUP EVENTS
Props
for scenery will not be allowed. For each of
the events, there must be between 4 to 6 people.
A CD player will be provided at the
tournament. Please refer to the Time Limit table
for time warning procedures and penalties.
For Internal Forms & Internal Weapons the minimum
time is 1 min 30 sec and maximum time is 5 min.
For External Forms & External Weapons,
the minimum time is 45 sec and maximum time
is 2 min.
Scoring:
Scoring
for this event is based on the synchronized
movements of the entire group, smoothness, form,
accuracy, difficulty, & overall appearance
of the entire group. Good music that matches
the routine is a valuable asset.
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GRAND CHAMPION CRITERIA
*NEW TITLES for 2011!*
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BEGINNER & INTERMEDIATE LEVEL TITLES:
LEGENDS OF KUNG FU - EXTERNAL FORMS GRAND CHAMPION
*Available for Beginner and Intermediate level. There will be 2 awards - one for Beginner and one for Intermediate.
Division: Beginner or Intermediate; Adult or Executive; Traditional, Wing Chun, Kenpo/Kajukenpo, Open events or Modern Wushu Forms & Weapons, Men & Women
Criteria: Rank 1st in ALL required events: (2-3 man sets, exhibition events & group events do not apply):
• 1 Barehand event
• 1 Short Weapon event
• 1 Long Weapon event
Finals: Competitors that meet the ranking criteria will compete for the Grand Champion title on Sunday. Finalists will do ONE external barehand routine of their choice.
LEGENDS OF KUNG FU - INTERNAL FORMS GRAND CHAMPION
*Available for Beginner and Intermediate level. There will be 2 awards - one for Beginner and one for Intermediate.
Division: Beginner or Intermediate; Adult or Executive; Men & Women
Criteria: Rank 1st in ALL required events: (2-3 man sets, exhibition events & group events do not apply):
• 1 of the 5 major Taiji Barehand events (Chen, Yang, Wu (Hao), Wu, Sun)
• 1 Internal Barehand (other Taiji, other internal form, or another one of the 5 major styles of Taiji not used for first criteria)
• 1 Internal Weapon
Finals: Competitors that meet the ranking criteria will compete for the Grand Champion title on Sunday. Finalists will do TAIJI STRAIGHTSWORD on Sunday .
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ADVANCED LEVEL TITLES:
*There will be one award for each of the following categories. Male and female do not have separate awards. Six awards total.*
LEGENDS OF TRADITIONAL KUNG FU - FORMS GRAND CHAMPION:
Division: Advanced, Adult or Executive, Traditional Forms & Weapons, Men & Women
Criteria: Rank 1st in ALL required events: (2-3 man sets, Chin Woo, Wing Chun events & group events do not apply):
• 1 Traditional Barehand event (does not include Open events)
• 1 Traditional Short Weapon (straight sword or sabre; Open Events do not apply)
• 1 Traditional Long Weapon (staff or spear; Open Events do not apply)
• 1 Traditional Individual Other Form or Weapon (must sign up under the Traditional Kungfu Category of External Events. Competitor CANNOT do the same form as in the other qualifier events for Grand Champion)
Finals: Competitors that meet the ranking criteria will compete for the Grand Champion title on Sunday. Finalists will do ONE external barehand routine of their choice.
LEGENDS OF MODERN WUSHU - FORMS GRAND CHAMPION:
Division: Advanced, Adult or Executive, Modern Wushu Forms & Weapons, Men & Women
Criteria: Rank 1st in ALL required events: (2-3 man sets, Wing Chun events, Chin Woo & group events do not apply):
• 1 Wushu Barehand event (Changquan or Nanquan - Open Events do not apply)
• 1 Wushu Short Weapon (Sword, Sabre, or Nandao - Open Events do not apply)
• 1 Wushu Long Weapon (Staff, Spear, or Nangun - Open Events do not apply)
• 1 Wushu Individual Other Form or Weapon (must sign up under the Modern Wushu Category of External Events. Competitor CANNOT do the same form as in the other qualifier events for Grand Champion)
Finals: Competitors that meet the ranking criteria will compete for the Grand Champion title on Sunday. Finalists will do either Changquan or Nanquan.
LEGENDS OF WING CHUN - GRAND CHAMPION:
Division: Adult, Advanced, Male & Female
Requirements:
Competitor must compete in ALL 5 required events:
• Wing Chun Hand Form (Sil Lim Tao, Chum Kiu, or Bil Gee)
• Wing Chun Weapon (Bot Jam Knife or Luk Dim Boon Pole)
• Wooden Dummy
• Chi-sau
• Lug sau
10 points are given for 1st place, 7 points for 2nd, and 5 points for 3rd. Highest total points determines winner.
Tie breaker: Sil Lum Tao on Sunday.
LEGENDS OF KUNG FU - JUNIOR FORMS GRAND CHAMPION:
Division: Kids & Juniors (level: 2 years or more), Teens (advanced)
Criteria: Competitors may compete in as many individual events as they want. 10 points are given for 1st, 7 for 2nd, and 5 for 3rd. Group events, 2-3 Person Sets, & Chin Woo Forms do not apply.
Finals: Highest total points in kids, juniors, and teens divisions compete against each other in one barehand form of choice on Sunday.
LEGENDS OF TAIJI - FORMS GRAND CHAMPION:
Division: Advanced, Adult or Executive, Men & Women
Criteria: Rank 1st in ALL required events (group events do not apply):
• 1 of the 5 major Taiji Barehand events (Chen, Yang, Wu (Hao), Wu, Sun)
• 1 Internal Barehand (other Taiji, other internal form, or another one of the 5 major styles of Taiji not used for first criteria)
• 1 Internal Weapon
Finals: Qualifiers compete in Taiji Straightsword on Sunday.
LEGENDS OF CHIN WOO - FORMS GRAND CHAMPION:
Division: “16 years old or older”
Criteria: 10 points are given for 1st, 7 for 2nd, and 5 for 3rd. Highest total points
in ALL 5 required compulsory events determines winner:
• Gongliquan (Strength Boxing)
• Jiequan (Connecting Fist)
• Baguadao (Bagua Sabre)
• Qunyangun (Sheep Flocking Staff)
• Wuhuqiang (5 Tiger Spear)
Tie breaker: Reperform Jiequan
TIME LIMITS FOR GRAND CHAMPION FINALS:
External: 45 sec minimum, 2 min maximum
Internal: 3 min minimum, 5 min maximum
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